Stalo žaidimo papildymas yra anglų kalba. Atskirai žaisti tik su papildymu nėra galimybės, reikalingas pagrindis žaidimas.
CE ženklinimas yra prekės gamintojo pareiškimas, kad produktas atitinka jam taikomus Europos Komisijos direktyvų reikalavimus.
Įspėjimas! Žaislas netinka jaunesniems kaip 3 metų amžiaus vaikams. Būkite atsargūs su smulkiomis detalėmis, kurios gali atsiskirti ar būti nukąstos, nes vaikas gali užspringti arba įkvėpti!
Information in English.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery’s score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents’ monasteries in order to prevent them from being finished.
Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either “cash-in” the sheep they have, or try to add more sheep and risk losing them all.
The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.